Friday, January 09, 2009

Archidictatorship versus Develepocracy

In the software development projects where I am involved as an architect I  can typically observe different types of software architects. Let me illustrate two extremes:

  • Some architects try hard not to decide anything or at least not too early. These architects typically integrate all other project participants in the decision process.  On one hand, this can be a very successful approach. If everyone agrees to important decisions, everyone remains motivated. On the other hand, the same habitude leads to the risk of decisions being postponed endlessly. Eventually, architects constantly drawing new UML diagrams or deep diving into technical details are a problem not a solution.  In most cases, wrong decisions are better than no decisions, because wrong decisions can be detected very early and all problems resolved. Think of refactoring as a tool!
  • Other architects prefer a kind of tyranny. They got a lot of self esteem, believe to know everything, adore the Borgs for their "resistance is futile" strategy. This style of leadership can come very handy in critical situations where project success depends on strong leadership, for example when you require fast decisions. The downside of this dictatorship is that architects behaving this way may not get buy-in from other participants, thus leading to a high level of demotivation. And obviously, too much power in the hands of the wrong persons can lead to projects being doomed to fail miserably. A negative implication might be that those dictators want to get involved in every decision, even in unimportant ones.  As no one is able to understand all details in the case the project is large enough, you'll inevitably will experience lots of wrong decisions.

You will argue that these leadership styles are not specific to software architects, and, of course, you are absolutely right!

What I'd like to emphasize in this posting is the importance of leadership skills for software architects. Of course, there are situations where an architect should be dictator, and other situations where democracy might be the more appropriate choice.

Unfortunately, or should I say fortunately, all of us got different personalities. Your leadership style should fit with your personality, because otherwise everyone will recognize the discrepancy.

I won't cover leadership styles in too much detail because there are persons much more knowledgeable than I in this context. Just read this one or that one. A Web search will even yield more material.

What I consider really helpful is a kind of self analysis. For instance:

  1. Personality: analyze your own personality, try to find your strengths and weaknesses. Ask other people how they assess you as an architect. How do you evaluate yourself acting as an architect? A very helpful tool might be to analyze previous projects: where did you succeed and why and where did you fail.
  2. Leadership Styles: read about all possible leadership styles. Nothing more to add here.
  3. Context: Think in your project context what leadership style should be applied in which situation. Of course, you can't act as a dictator in front of your head of R&D. Likewise, always striving for full agreement by every developer can result in endless recursion.

For a software architect, the time spent for communication might be as large as 50%. Communication means interacting with other people, informing them, guiding and mentoring them, or getting their buy-in. Without the right social skills and leadership style, a software architect is doomed to fail.

Wednesday, December 03, 2008

Panic mode

If you carefully observe the current economic crisis, you'll recognize that some market participants are acting in panic mode. This comes to no surprise if you ever have read books like those by Jose Ortega y Gasset. Unfortunately, panic mode is never helpful because it leads to spontaneous activities that are not motivated by thorough and systematic planning. Instead, people tend to think they have to react quickly and often draw the wrong conclusions which worsens the situation instead of improving it. If you look at some current stock values such as Intel or Siemens the situation is somehow out of control. With other words: it could be a could idea to buy stocks now. Maybe, Douglas Adams was wright when he once mentioned that nothing can travel faster than light with one exception: bad news!

If you look at software development projects, you'll often find the same issues. As soon as deadlines are getting delayed or dropped, participants are increasingly starting to get nervous. After a while the whole organization is typically entering panic mode. There is a possible alternative flow which I call Lemmings mode. This is when people refuse to recognize they are facing some severe problems and continue the project without any countermeasures which denotes a typical human behavior.
As an alien you'll recognize panic mode in an existing project by encountering different indicators. For example, if meeting frequency is high, and architects and developers spend more time for meetings than for productive work, this might either be a clue for developer's hell or for a project in panic mode. The same holds for situations where the organization is constantly generating new or enforcing uncontrolled and unplanned activities (actionism) in a higher rate than they can be processed. If you interview people in such a project context, you'll receive inconsistent and contradicting statements, because there is no synchronization or coordination in place.

Although it is obvious that panic mode worsens the situation and even leads to conflicts among the persons involved, projects fall into this trap pretty often. I believe, this is caused by the psychological fact that all participants in such a project are caught in the trap. In these situations, I generally recommend to involve an external person who is not part of the problem (aka as project) and acts more as an external observer and mediator. In addition, this mediator needs a peer in the organization's senior management able to enforce all recommendations (if accepted), because otherwise all suggestions would be ignored. To be honest, architecture reviews or other forms of assessments work exactly that way.

A way to address problems very early in projects is to use an agile approach, especially to elaborate what risks exist and how to address them systematically. In contrast to common believe such risks are non constrained to architecture and technology but also extend to politics, partner and vendor relationships, organization, quality, development processes. Risks analysis is not just about recognizing the risks but also about strategies and tactics for addressing them.

By the way, this is exactly what currently happens in the economic crisis. Since market participants don't seem to be able to address the challenges themselves, politicians and central banks are forced to bring countermeasures in place. All the risks in the market have been subject to constant ignorance.

The later risks are detected, the more likely the project will enter panic mode. This is why I always recommend regular flash reviews of architecture, code, test strategy, development process (for example, at the end of an iteration). They represent means for detecting problems very early and for getting rid of them (for example, by refactoring).

To cite Douglas Adams: DON'T PANIC!

Friday, November 07, 2008

Why the waterfall model does not work

Again and again I have met managers and software engineers who tried to convince me that agile processes while being appropriate for somebody else's project were simply not applicable to their problem contexts for several reasons. They came up with rather lame reasons like being used to waterfall models or the claim that agile processes do only work for small teams. Especially I am enjoying people's reaction when I am talking about really huge projects I had been involved and which followed the Scrum method.

From my viewpoint the question shouldn't be whether to use agile development processes instead of a waterfall approach. I would rather suggest to let all those waterfall addicted prove why they consider waterfall approaches more suitable in terms of a concrete project. 

It is true that an agile method is not superior in planning projects. Even in an agile context you will need to estimate resources, budgets, or time-frames in advance.  But in contrast to a waterfall approach you get an early feedback if your initial planing proves to be plain wrong: If after the third iteration you got an substantial delay you are able to react with appropriate countermeasures. In a waterfall model the old saying is that while 80% of the project have been completed, you still need to address the remaining 80%. You may be doomed to fail at the beginning of the project but a waterfall model lets you live with this illusion till the sad end. An agile method on the other hand just provides a whole range of safety nets. You may fall but contact with ground usually is much smoother.

Let me take it the other way round. What are the preconditions to make a waterfall model succeed?

  • All requirements are available at project start and will remain unchanged.
  • All of the requirements are consistent and complete.
  • No errors will be introduced in any phase of software development.
  • Likewise, all tools, legacy components, infrastructure parts fully adhere to their specifications and, of course, are consistent and complete themselves.
  • All stakeholders start with a full understanding of the problem domain. Developers, testers, architects also have a full understanding of the solution domain.
  • There will be no misunderstandings in any communication between stakeholders.

Obviously, most of these preconditions never hold in any real-life project. We have to cope with error and failure. In agile approaches, the principle of piecemeal growth helps to master complexity. Safety nets such as test-driven development or reviews enable quick detection of potential problems. Means like refactoring support us in addressing the problems we detect and to embrace change.  Agile communication and customer participation  help in keeping all stakeholders synchronized.

Two of the main principles of agile engineering might be called "embrace change" and "learning from failure".

And if we look at nature, evolution basically also represents an agile approach. For all creationists: evolution does not necessarily rule out that there could be a master plan behind everything.

 

What's your take on the agile versus waterfall dispute?

Friday, October 24, 2008

Integration

Integration represents one of the difficult issues when creating a software architecture. You need to integrate your software in an existing environment and you typically also integrate external components into your software system. Last but not least you often even integrate different home-built parts to form a consistent whole. Thus, integration basically means to plug two or more pieces together where the pieces were built independently and the activity of plugging requires some previous efforts to make the pieces fit together. The provided interface of component A must conform to the required interface of component B.  If these components run remotely, interoperability and integration are close neighbors.

For complex or large systems, especially those distributed across different network nodes, integration becomes one of the core issues.

Integration necessities of external components or environments should be treated as high-priority requirements, while internal integration often is caused by the top-down architecture creation process. Examples for external component integration comprise using a specific UI control, running on a specific operating system, requiring a concrete database, or prescribing the usage of a specific SOA service. Internal integration comes into play when an architect partitions the software systems into different subsystems that eventually need to be integrated with each other.

Unfortunately, integration is a multi-dimensional problem. It is necessary to integrate services, but also to integrate all the heterogeneous document and data formats. It is required to integrate vertically such as connecting the application layer with the enterprise layer and the enterprise layer with the EIS layer. Likewise, we need to integrate horizontally such as connecting different application silos using middleware stacks such as SOAP.  In addition, shallow integration is not always the best solution.  What is shallow integration in this context? Suppose, you have developed a graph structure such as a directory tree. Should you rather create one fat integration interface with complex navigation functionality or better provide many simple integration interfaces for all nodes in the tree?

What about UI integration where you need to embed a control into a layout?

What about process integration where you integrate different workflows such as a clinical workflow that combines HIS functionality (Hospital Information System) with RIS functionality (Radiology Information System)? Or workflows that combine machines with humans? 

What if you have built a management infrastructure for a large scale system and now try to integrate an addition component that wasn't built with this management infrastructure in mind?

Think about data integration where multiple components or applications need to access the same data such as accessing a common RDBMS. How should you structure the data to meet their requirements? And how should you combine data from different sources to glue data pieces to a complete transfer object?

Semantic integration is another dimension where semantic information is used to drive the integration such as automatically generating adapter interfaces for matching the service consumer with the service provider.

And finally, what about all these NFRs (non-functional requirements)? Suppose, you have built a totally secure system and now need to connect with an external component?

It is needless to say that integration is not as simple as it often appears in the beginning. Even worse, integration is often not addressed with the necessary intensity early in the project. Late integration might require refactoring activities and sometimes even complete reengineering if there are no built-in means for supporting "deferred" integration - think of  plug-in-architectures as a good example for this.

Architects should explicitly address integration issues from day 1. As already mentioned, I recommend to place integration issues as high-priority requirements into the backlog. Use cases and sequence diagrams help determining functional integration (the interfaces) as well as document/data transformation necessities (the parameters within these interfaces). During the later cycles in architecture development, operational issues can also be targeted with respect to the integrated parts. Last but not least, architects and developers need to decide which integration technologies (SOA, EAI, middleware, DBMS, ...) are appropriate for their problem context. Integration is an aspect crosscutting through all your system!

Agile processes consider integration as a first-class citizen. In a paradigm that promotes piecemeal growth, continuous integration becomes the natural metaphor. From my perspective, all software developments with high integration efforts must inevitably fail when not leveraging an agile approach.

To integrate is agile!

Friday, October 03, 2008

Trends in Software Engineering

It has been a pretty long time since my last posting. Unfortunately, I was very busy this summer due to some projects I am involved in. In addition, I enjoyed some of my hobbies such as biking, running and digital photography. For my work-life balance it is essential to have some periods in the year where I am totally disconnected from IT stuff. But now it is time for some new adventures in software architecture.

Next week I am invited to give a talk on new trends in software engineering. While a few people think, there is not more to discover and invent in software engineering, the truth is that we are still representatives of a somehow immature discipline. Why else are so many software projects causing trouble? I won't compare our discipline with other ones such as building construction  because I don't like comparing apples with oranges. For example, it is very unlikely that a few days before your new house is built, you're asking the engineer to move a room from the ground floor to the first floor. Unfortunately, those things actually happen in software engineering on a regular basis.

A few years ago I wrote an article for a wide spread  german IT magazine on exactly the same issue. I built my thoughts around the story of a future IT expert traveling back with a time machine to our century. When he materializes, a large stack of magazines falls on his head - unintentionally - and he cannot remember anything but his IT knowledge. How would such a person evaluate the current state of affairs in software engineering?  Do you think, Mr. Spock from spaceship Enterprise will use pair programming or AOP? Wouldn't look very cool in a SciFi series, would it?

To understand what software engineering is heading for in the future, it is helpful to understand that all revolutions always are rooted in continuous evolution. At one point in time, existing technology  cannot scale anymore with some new requirements which forces researchers to come up with new ideas. Mind also the competition challenge. The first one to address new requirements may be the market leader. Learning from failure is an important aspect in this context. So, what is currently missing or failing in software engineering? Where do we need some productivity boosts? An example for such new requirements might be new kinds of hardware or software. Take Multi Core CPUs as an example. How can we efficiently leverage these CPUs with new paradigms for parallel programming.

As another example I consider the creation of software architecture. In contrast to many assumptions, most projects develop their software architecture still in an ad-hoc manner. We need well educated and experienced software architects  as well as systematic approaches to address this problem of ad-hoc development. Especially, the agility issue is challenging. Software engineers need embracing change in order to survive. Architecture refactoring is a promising technology in this area, among many others, of course.

Another way of boosting productivity is to prevent unnecessary work. Here, product line engineering and model-based software development are safe bets. If the complexity of problem domains grow we cannot handle the increased complexity with our old tool set, We need better abstractions such as DSLs. And I simply cannot believe for the same reason that in a world with an increasing amount of problem domains, general purpose languages are the right solution. Wouldn't this be another instance of the hammer-nail syndrome? Believe me, dynamic and functional languages will have increasing impact. 

In a world where connectivity is the rule, integration problems are inevitable. In this context, SOA comes immediately to my mind. With SOA I refer to an architecture concept, not to today's technology which I still consider immature. New, better SOA concepts are likely to appear in the future. SOA will evolve such as CORBA and all other predecessors did. Forget all the current ESB crap which already promises to cure all world problems.

There is a lot more which will influence emerging software engineering concepts. Think of grids, clouds, virtualization, decentralized computing! Look at CMU SEI's document on Ultra-Large Scale Systems Linda Northrop was in charge of. You'll find there sufficient research topics we have to solve before ULS will be available.

For us software engineers the good news is that we are living in an exciting  (although challenging) period of time.

Thursday, August 28, 2008

The Silver Bullet

As I just read in a comment about silver bullets, I couldn't resist to address this topic :-)
Frederick F. Brooks brought up the concept of silver bullets. Of course, Frederick was not refering to some weird persons who are turning into computer geeks during full moon and can only be stopped using these nice little silver bullets. Instead, he claimed that there never ever will be any software technology that can boost software development productivity by a factor of 10 or more. So far, he has been right. Object-Orientation? Really productivity-boosting, but not to an order of magnitude. Models? Nice try, but someone has to build the model and the generator.
But won't there be any technology in the future that can refute this thesis? Suppose, an alien lifeform with incredible technology is visiting planet earth. How would they design software systems? Do we really believe, they would leave their giant space ship with a notebook, start modeling their systems with a kind of UML tool, and program in Java?
Thus, could the Silver Bullet be a universal law, or just a kind of constraint only humans are facing due to their limited capabilities?
Frederick F. Brooks also brought up the concept of accidental versus inherent complexity. Basically, each problem has an inherent complexity. You can't specify a a linear algorithm for the general sorting problem. Forget it, there is really no way! But we ourselves are causing a lot of problems by accidental complexity. Using an array for storing a sparsely populated 1000x1000 matrix isn't a very smart approach, right?
No technology can get rid of inherent complexity, but it could hide this kind of complexity from the user. Hiding complexity is one way to increase productivity - just make it a SEP (Somebody Else's Problem). Helping to address accidental complexity is another. Consequently, the best productivity boost results from combining both.
According to philosopher Thomas Kuhn, evolution of technologies is more a linear process. A technology can only scale upon specific limits. If it reaches the limits, workarounds will help postponing the necessity for a new approach. But at some point in time, a completely new and revolutionary approach will appear (such as switching from structured programming to OOP) and the same kind of technology cycle will restart. It is a kind of spiral model if you will.
The only point where we could observe productivity boosts are the technology revolution events. However, new technology revolutions are mostly rooted in existing technologies. Thus, an immediate productivity gain is simply not possible.
But as a thought experiment: if you just compared the way of approaching software development challenges now and 40 years ago, you could recognize a tremendous increase of effectiveness. There is a long way from software engineering in the sixties to that of today. No person could have skipped all the intermediate results and challenges.
Thus, if an alien race would land on earth, it appears very likely they could introduce us to new ways of building software systems that offers magnitude of productivity increase.
Conclusion: Silver bullets are theoretical beasts only existing in the Star Trek Universe. As pragmatic architects we must leverage the tools and technologies existing today. And we shouldn't believe all those technology panaceas vendors and market analysts are constantly promoting such as SOA, SaaS, you name it.

Tuesday, August 12, 2008

Now it is proven - NESSI exists!

ok, but what is it?

According to its web site, "NESSI is the European Technology Platform dedicated to Software and Services. Its name stands for the Networked European Software and Services Initiative."

Yes, it is not very clear from this definition. So, let me try my own explanation.

Suppose, you'd like to leverage SOA to connect heterogeneous islands. Maybe, you are going to build a healthcare system that connects different international regions, allowing physicians to access your healthcare data if required and permitted. An underlying SOA infrastructure should provide:

  • SOA based middleware and process modeling
  • Enterprise Application Integration facilities
  • a kind of internet bus that supports various protocol families
  • registries and repositories
  • horizontal services such as security
  •  

Sure, you can obtain such ingredients, if you accept vendor lock--in. I don't list all the big SOA proponents here as they are quite obvious. The truth is that is almost impossible to cope with such heterogeneity. If you try, you will be soon overwhelmed by sheer complexity.

Unfortunately, there is another dimension to this problem:

  • Even if you have all these facilities at hand, you need to standardize the vertical domains. What if the whole SOI (Service Oriented Infrastructure) is standardized but two banks don't agree in what a customer or bank account is?

So far, solutions have either attempted to address the technology issue or to address the domain standardization.

What NESSI tries is to address those challenges.

It is required to create a kind of standardized SOA operating system and to define domain-specific standards for how to create applications on top of this platform. From my personal viewpoint the combination of Open Source Software with standards would be a perfect fit. It is necessary to create both, standardized APIs and a reference implementation able to handle mission critical applications.

Is a platform sufficient? Absolutely not, because we also need to cope with service engineering and governance issues and non functional requirements and tools. Consequently, NESSI is also trying to address these points.

All of these aforementioned  problems are hard to solve but on the other hand we have to solve them anyway, because they root in inherent complexity. If we need to solve them to finally live the dream of "the network is the computer", then NESSI represents an excellent opportunity.

But that's my personal viewpoint. What is your's?

Michael's Event Calendar

 

  • In September I will visit my colleagues in Bangalore and give a seminar on Distributed System Architecture.
  • On 14th October I will give a keynote on COMPARCH 2008 in Karlsruhe. I was invited by Ralf Reussner and Clemens Szyperski, two well-known gurus on architecture and components. Guess, what topic I will cover? Yes, architecture refactoring, my preferred topic these days. 
  • Originally, I planned to attend this year's OOPSLA conference in Nashville. I have two accepted tutorials, one on high quality software architecture, the other one on Software Architecture Refactoring. Unfortunately, I am so busy within Siemens that I won't make it to the OOPSLA. However, an excellent member of my staff will give the two tutorials instead. Marwan is not an emergency solution but an excellent architect himself, formerly working for Lufthansa Systems. You will have a lot of fun attending our two tutorials. Mentally, I will be there, of course :-)
  • In November I will most likely be invited to the Microsoft TechED in Barcelona giving two talks.
  • In December I will be available on a panel at the Service Wave Conference of the European NESSI initiative.
  • In January 2009 there is my local event, the OOP 2009 in Munich. I don't yet know what topics I will address but be sure I will be around :-)
  • I am planing to submit for next year's ACCU in Oxford (April).

Mojave - Episode II

Did you hear about Microsoft's Mojave Project where they told a bunch of selected people - most of them Vista critics -  of a cool new operating system called Mojave? Supposedly, most of them were kind of enthusiastic about Mojave. To their big surprise, Mojave turned out to be Vista - the devil in disguise if you will in remembrance of an old Elvis hit.

What can architects learn from this?

  • First of all, we can hide all the mess of our systems behind a nice look and feel. The best software system will not be accepted if its usability sucks, and vice-versa.
  • Secondly, if we got an excellent system that people for some strange reasons don't appreciate, we could try to put a new API or Look & Feel on top. Maybe, the interface is the only thing that sucks in our system.
  • Last but not least, we could also learn that nice architecture and design diagrams might impress others so much that they consider the system as a neat piece of design while in fact the implementation is totally different from the design.

Regarding the original Mojave experiment I really doubt that the reviewers had the write level of expertise and mind set. Don't judge a software system by its cover!  Review and evaluate the design and the implementation thoroughly. 

Architects shouldn't just believe but rather evaluate and enforce.

But of course, in some stakeholder presentations such as presenting the system to your top management you can add a marketing layer while remaining politically correct and honest.  

Monday, August 11, 2008

Art, Craft or Science?

Is software design an art, a craft or a science? This question has been the starting point for many entertaining discussions. And many different opinions and answers exist.

So what is my take on this?

To build a software system requires engineers to come up with a mapping that takes the problem and maps it to a concrete solution. Requirements describe the problem and the desired properties of the solution. Unfortunately, the mapping typically is not unique in that there might be many solutions solving the same problem. With other words, architects and developers face a lot of freedom. The bad thing about freedom is that it always forces architects to take decisions. In other words, to architect is to decide.

Of course, we appreciate if we can immediately find an appropriate solution for all problems, just following a divide-and-conquer strategy of software development.  But this never happens in practice.

Two problems come to my mind in this context:

  • Sometimes we encounter problems for which we neither know a solution nor can find a solution elsewhere (finding a solution means either knowing a direct solution or being able to map the actual problem to another problem for which you already know a solution - for example, if we are able to map our algorithmic problem to a sorting problem.)
  • In contrast to mathematics, the problem itself is a moving target in software engineering. Pantha rhei.

The first issue implies that you may not find a pattern or some other kind of best practice for your concrete problem context. Instead, you need some intuition. Hopefully, you recognize that the problem at least resembles another kind of problem for which you already have a vague solution idea so that this can serve as a good starting point. By the way, this is the reason why it turns out to be so hard to build a general problem solver for software engineering. Freedom is very hard to deal with by a general problem solver.

The second issue, coping with change, requires some sort of agility. In contrast to logic, our axioms keep changing while we are applying the calculus. The only way to deal with change is to embrace change everywhere, in the process, in the tool chain, in designing, in testing, in refactoring, in programming, in communicating.

What makes software design so hard sometimes is when both problems appear in parallel.

When people ask whether software engineering is a craft, a science, or an art, the answer should be obvious now. It is a science as we try hard to follow formal approaches where feasible. It is a craft because solving problems often requires experience and best practices. And it is an art as software engineering leaves enough freedom for intuitive and even artistic solutions.

I guess this is what makes our job so interesting. 

Friday, August 08, 2008

Architect always implements

When I once invited Bertrand Meyer to our location in Munich, he gave an excellent talk on Software Engineering. His most memorable messages were "Bubbles don't crash" and "All you need is code".

With the first message "Bubbles don't crash" Bertrand referred to all those engineers who have turned into Powerpoint or UML freaks. A Powerpoint slide or UML diagram will never crash (if you don't use it as a model for code generation, the MDSD guys might argue). It is surprisingly easy to impress people with simple boxes and lines (sometimes dubbed software architecture). Especially it is rather simple to impress top management which is why the wrong consultants can potentially cause so much damage. Some might respond that high abstraction levels are the only way to understand and build complex systems. That's certainly true. On the other hand, you would not be able to build a ship if you never had any idea about water. The same holds for software systems. It is simply not possible to develop a software system without any idea on top of which runtime environment it is supposed to execute.

Even if you had in-depth knowledge of your software system's runtime environment and built an excellent software architecture, it is NOT a no-brainer to transform a software architecture to a working implementation. That's why Bertrand introduced the "All you need is code" attitude. What helps you the best theory, if you can't turn it into practice? As an architect you need to have implementation skills, either for implementing parts of the system yourself or for assessing the results of other team members. How could you ever build a good bicycle without biking yourself?

The problem arises how to ensure that we as software architects can meet these requirements. "Architect always implements" means that you should also implement in a project, but definitely not on a critical path. By implementing you will earn the respect of developers, while keeping in touch with the implementation at the same time. And you will have to eat your own dog food. Whenever something is not as expected you can detect the problem and help solving it. However, in some projects architects are busy due to communication, design, and organization efforts so that spending time for implementation will be almost impossible. Never say impossible in this context, do not even think it!  Even in such scenarios I recommend spending some of your time for code reviews and some of your spare time to get familiar with software technologies being used in your project context. Otherwise you will create kinds of Software Frankensteins: creatures you are not proud of and who tend to live forever unless not eliminated in an early stage.

Architects are not just masters of Microsoft Office and  of a bunch of drawing tools they leverage to create design pearls, throw them over the fence to the developers who ought to build a perfect implementation, while the architects enjoy their holidays on a nice Carribean island.

Be pragmatic! I guess, the Pragmatic Programmers book series was created for exactly the same reason; to make us aware of the relevance of practical experience.

Never ever forget: ARCHITECTS ALWAYS IMPLEMENT. There is no exception to this rule.

Saturday, July 26, 2008

Pseudo Effectiveness

Do you know these co-workers who are always answering e-mail in the middle of the night, who are in their offices until midnight, who have so many contacts to customers, who have an infinite list of activities, who have their mobile phone directly integrated into their body, and who always tell you about the big work overload they have?  All those unknown heroes who always sacrifice their spare time on the altar of the god of infinite work?

Of course, many of us in the IT world are more busy than it proves to be healthy or effective. But occasionally people only claim to be active and involved, while in fact they are not. Unfortunately, it is not easy to differentiate between actual effectiveness and that kind of pseudo effectiveness. Sometimes, the one who does the job gets not promoted while the one presenting beautiful slides about the work results of others is.    Of course, you may also refer to the Peter principle in this context :-)

Why do I discuss pseudo effectiveness in this architecture blog? As an architect, you might experience high impact if there are people with high pseudo effectiveness involved in your projects. Think about outsourcing sites where you have the feeling that productivity is very low. Think about developers or architects who have the same skill level, but whose work results are completely different in terms of quantity and quality. Also think about job promotions where you got the gut feeling of being ignored while in fact you did an excellent job in contrast to this other guy.

But be aware of the fact that all of us are somehow guilty of pseudo effectiveness. A little chat with co-workers in the cafeteria, some daydreaming in front of the workstation, some Internet surfing. All this may count up to a significant amount of time during the day. But as you might remember from my previous posts breaks are important. I claim that productivity significantly drops when ignoring such kind of work-life balance.

How can you detect real pseudo effectiveness? The only way is by analyzing actual productivity. For which tasks has the person been responsible for and what are the actual outcomes? In this context, the goals should be defined in such a way so that there is no space for pseudo effectiveness. Someone who needs a week to write a simple letter may seem very active, while in fact being very ineffective and inefficient.

Friday, July 25, 2008

Design Pearls

If you ever have been to Florence, you surely have admired all those incredible ancient buildings fully covered with ornaments. In the past, constructing beautiful buildings has been en vogue. Today, we simply could not afford the costs required for such endeavors.

What holds true for building construction, is also applicable to software development. But software engineers don't consider themselves just as craftsmen, but also as artists. We strive for architectural beauty and aestethic design, not being satisfied with functional aspects.

While architecture beauty is an important achievement, improving qualities such as expressiveness, simplicity or symmetry, design pearls define the other extreme.
By design pearls I am referring to masterpieces of software design which don't stop just meeting the requirements, but also add unnecessary burden (or ornaments if you will) to the system.

While design pearls show the mastership of one single individual they are counterproductive for team development as they decrease simplicity (there are more artifacts than necessary for the given task) and symmetry (they don't follow the KiSS principle but try to constantly reinvent the wheel).

We can avoid design pearls by strictly following a requirements-driven approach. All architecture concepts in a system must be rooted in a concrete requirement. In addition, we should use patterns where useful. A pattern is a "complete disregard of originality". It just helps reusing common wisdom, instead of coming up with new solutions. And we should strive for architecture quality indicators such as simplicity, expressiveness, orthogonality and symmetry. One way to aim for symmetry is to introduce design guidelines from day 1. Instead of letting developers figure out how to cope with cross cutting concerns such as exception handling, it is better to give them a framework of rules and guidelines.

In summary: design pearls are really nice to look at but ugly to change and extend.

Sunday, July 20, 2008

An Anecdote on Architecture Training

Recently, I gave an architecture training within Siemens. There was another Siemens seminar in the same hotel dealing with project teams.  In one of the breaks, a guy asked me whether I knew more details about this architecture seminar. He could not believe, that someone within Siemens was teaching on building architecture.  I explained to him that the seminar was actually covering software architecture, not building construction. He asked me whether I could recommend the seminar. "Yes, absolutely", I said to him, "to be honest, I am the speaker". What can we learn from this: be cautious if you tell someone you are an architect.

Wednesday, July 16, 2008

Stop those Control Freaks

Suppose, you are in a meeting with other people. You need more information on the Hubble constant and ask the audience for details. Someone (maybe a friendly physics professor) comes to the white board and explains the theory.

Hmmh, how does that relate to software architecture? If you think about the situation, you'll recognize that the solution is based on a decentralized approach.

Normally, we are more used to centralization. Maybe, we are even addicted to all those centralized concepts. There is a central directory server, a central hub in the EAI solution, a central database, ... But as the example illustrates, sometimes decentralization is the better choice.

In the real life example we have used a P2P concept by leveraging broadband communication - ok, you just spoke very loud so that everyone paid attention to your question. Is this the only way to implement decentralization? No, there are several other alternatives.

For example,  Swarm Intelligence: Suppose, I can't remember where I have parked my car. To increase search speed, all family members will visit different areas to locate the car. All searchers carry mobile phones to communicate with each other. After my wife found the car, she tells everyone where it is.

Another example could be Ad Hoc Networking: In the nearby forest, I find an interesting bird. I tell other people approaching my location about the bird who themselves tell other people who ... After a short period of time the scene is crowded with interested people.  

Decentralized thinking means getting rid of central nodes or central controls. This might increase fault tolerance, but decrease efficiency. Often centralized concepts are mixed with decentralized ones. For example, there might be registries where all possible peers in a P2P network are known.

From an architecture viewpoint, several patterns support decentralization. For instance, the Lookup/Locator pattern, Blackboard architecture pattern, or the Leader/Followers pattern.

One of the qualities we can get from a decentralized system is emergence. The system as a whole reveals smart behavior that is more than just the combination of all nodes. Think of swarm intelligence like in an ant population.

From my viewpoint, decentralization is still neglected in software engineering, especially in software architecture. And as the examples shows, real life offers an abundance of decentralized concepts.

Monday, July 14, 2008

Architecture Design - How deep should it go?

In my last posting I introduced the Onion model for architecture design. Often it is very difficult to determine when architecture design stops and fine-grained design begins. Thus, I am going to illustrate some of my thoughts.

Before you start the most important precondition for architecture design is the availability of

  • the business goal of the software architecture
  • a subset of all requirements (15-30%), but make sure the most important ones are already available
  • a coarse-grained test strategy.

There are different recommendations for architecture design. First of all, I consider it essential to differentiate between strategic design and tactical design:

  • Strategic design is about all those requirements that have a systemic impact on the whole software architecture. Basically, these are the inner layers of the onion. All architecture decisions that do not only reveal a local impact on a component together contribute to architecture design.
  • Tactical design is simply about the rest: all decisions that show only local affects. Interestingly, variability issues often denote tactical design issues, even in product lines. Things like exchangeability of an algorithm only imply, we need to open our strategic architecture to support variation of the particular family of algorithms (a.k.a. strategies).

This definition comes close to what Grady Booch once meant by "software architecture is about the important things".

Another consideration consists of reducing the number of abstractions. This is what I call the Pyramid model:

  • the top of the pyramid is the system itself,
  • the middle layer represents all subsystems,
  • the bottom layer comprises all components the subsystems consist of

For architecture design we should only follow the pyramid model. All abstractions underneath the bottom layer of the pyramid are part of fine-grained design. Note, that it might be subject to your own definition how the system, subsystems, or components of the pyramid model map to the concrete abstractions in your domain. This might look different between an embedded system and an Enterprise SOA system where subsystems might become services.

All architecture decisions should be completely rooted in requirements and risks. All extra add-ons increase complexity and thus decrease simplicity and expressiveness. 

Don't be caught by the trap that architecture is only about problem domain and not about solution domain although you always should strive for keeping your architecture as independent from specific technical issues as possible (always try to defer all technology decisions to a later phase). "Hard" requirements such as "cycle time must not exceed 1 msec" or "use of SQL Server 2003 is mandatory" will be treated as first class requirements. And those requirements may also have systemic impact, thus contributing to strategic design.

In the documentation of your architecture follow a newsletter style. This implies, each artifact (system, subsystem, component) should be explained using a newspaper-like article. Architecture design is just that and no more.

In addition to architecture design you should:

  • specify design and architecture guidelines for all crosscutting concerns. This is best done before architecture design for all important systemic requirements. For other concerns you might create guidelines in parallel to architecture design.
  • create technology prototypes for all important risks. For example, if you need to guarantee 2000 transactions per second, make sure your middleware of choice really supports this requirement.
  • refine the test strategy you should have established after requirements engineering.

These rules of thumb are intentionally somewhat vague. Again, I'd like to refer to Grady Booch in this context: "there is no cookbook for software architecture".

Fortunately, there are some good practices to share.

Thursday, July 03, 2008

The Onion Model

Whenever people ask me how to systematically create an architecture, I present them my Onion Model.
 
If you like to sow onionan onion, you need some preparation. It is important to take care of the right environment and also to think about the requirements an onion needs to grow and what risks you might encounter. From a business perspective, you should also consider what type of onion you like to harvest, but that's a different story.

The inner core of the onion will be the domain model including all core components, their relationships and interactions.

For the next layers you will need a prioritized list of strategic requirements. These requirements influence systemic architecture decisions. For example, reliability, availability, or security. All of them represent operational requirements that result in specific infrastructures. If performance is the most important operational requirement, you will build a performance layer around the domain logic core. With other words, the domain logic will be embedded into the performance infrastructure. Then you turn to the second most important operational requirement. If security is the number two requirement, your existing onion that consist of the functional core embedded to an performance infrastructure will get wrapped by a security layer. This continues until your architecture is stable.

At the end you need to address tactical issues such as flexibility or maintainability. These will become the outer layers of the onion. For some of them, you will need open up your strategic architecture, for instance, by providing hooks.

Eventually, you'll get an "onion" which was designed with a functional core in mind. All important requirements had an higher impact on the onion than the less important ones which was ensured by priorization of onion layers.

Monday, June 23, 2008

Focus matters

A lot of software systems do not meet some of their requirements and business objectives. Other systems have turned to design pearls only a few architects can understand. In either case you are in trouble. If a system does not meet its requirements or business goals customers will be dissatisfied. In addition, the system cannot be evolved to future versions before the problems are addressed, often causing large and expensive refactoring activities. If a system is a design pearl, it contains a lot of unnecessary architecture artifacts, making the system less expressible and simple. After short or medium time, these systems tend to become big balls of mud.
To prevent such problems there are different means. One of the most important one being requirements traceability. Each architecture change must address a requirement and/or a business goal. You should also clearly trace back the architecture decision to the requirement or business goal in your documentation. Architecture review methods such as ATAM use this information to figure out tradeoff points, sensitivity points, risks and chances of your architecture.
In the optimal case there will be patterns available to support your architecture design. For orthogonality you should apply the same patterns for the same problem contexts. Likewise, relevant cross-cutting concerns such as error management should be explicitly addressed by architects and enforced through guidelines.
Note, however, that architects may come up with the best architecture or the most consistent and complete guidelines, but will fail if the implemented architecture differs from the envisioned architecture. Thus, architects should walk around and communicate to enforce the architecture vision.
Just staying in office, throwing the architecture over the fence, and hoping everything will be in place after a while, is the best receipt for project failure.
As change is the rule and not the exception, architects must always ensure that any change in the set of business goals or requirements will lead to an appropriate architecture refactoring. With other words: if the focus may change and you need to stay in focus, then you'll have to change if the focus actually changes.

Friday, May 30, 2008

There is no business like office business

In the last weeks I enjoyed small talk with several software engineers from various companies. Topics included technology and architecture, but also office work, management, colleagues and career paths. And several times I heard from companies where a couple of characteristic metrics for measuring engineer productivity exist. Let me exaggerate a little bit:

  • One of the wide spread metrics is office availability. I am speaking about engineers sitting in their offices or cubicles from early in the morning until late in the evening. This is something I fully understand for projects being in critical phases or delayed. Of course, I also did it and will do it in the future. But I also heard about engineers staying in their offices very late to send an implicit message to their management. Something, like "Look, I am working so hard for the company. If you don't promote me, you should suffer from remorse." However, the truth according to several studies is that you cannot be productive for 8 hours or more per day, at least not over a longer time span. Even worse, if you stay in office, your bug rate will increase significantly and the results will be not better than staying in office for less time. I know the stories about employees in Silicon Valley or Redmond sleeping near to their office PC. There is a reason why eXtreme Programming does recommend reducing work time to under 40 hours per week. And all of you believing in 16 hour work days, no matter wether you are good (engineer) or evil (manager): productivity in such overload situations is not possible. You either have many simple tasks or spend significant time twiddling your thumbs. Today, I read an article that an increasing number of IT workers suffers from the burn-out syndrome or other diseases which are caused by work overload.
  • Another wide spread metrics is internal visibility. Do you remember Bertrand Meyer's "bubbles don't crash"? Management tends to rather promote engineers who spend significant time presenting and chatting to management. If you don't provide a steady stream of good news (even if you invented this stream of good news) to the right persons, they won't even notice your existence in the worst case. Often, not the real results count but management visibility which is measured by .. guess what .. Powerpoint presentations, Word documents and Excel sheets. Don't forget that e-mails and meetings represent additional, important means in this context. Considered from this perspective, virtual reality has already conquered the world.

There are a lot of lessons we can learn from these statements.

  • First of all, Work/Life balance may be a buzzword, but from a useful one if you ask me. For example, if I recognize that my productivity is dropping to almost zero,  I am leaving office, go for running or biking, and then continue with my work, often until late in the evening. Such extended breaks provide me with a significant productivity boost. It might appear unbelievable, but I am definitely more productive that way than if I had spent the breakout time for office work.
  • If I need to concentrate I will also work at home from time to time rather than spending the time in the office. With my phone constantly ringing, colleagues dropping by, and other continuous interrupts, offices don't really provide an adequate environment for creativity and brain workers. Ok, I am missing my colleagues and the social interactions after a short time. Thus, home office is the exception. Fortunately, there are so many opportunities (phone conferences, meetings) to interact :-)
  • Effectiveness and efficiency are/should be the only things that count. It does not matter when or where you created your results. However, you need to make sure, managers are aware of your work and what you achieve. Marketing your own person is an important issue in a universe where managers can't afford tracking all work results from all engineers. If you coach some colleagues as a mentor and if you promote their visibility and career path, inform your managers. Improving skills of co-workers and other more indirect results offer high business value to a company.

Interestingly, all these points are also valid for architects. However, home days are often a bad idea in those hot project phases when creating or enforcing software architecture. For an architect, communication represents the most important instrument. Communication works best in Face-to-Face meetings. But, nonetheless, also in these situations you need to plan your recreational breaks to enforce Work/Life Balance.

Monday, May 12, 2008

Developer Usability

In the last months I've seen a lot of frameworks, platforms and libraries which revealed a substantial lack of usability. Developers reported to me that using those APIs was more a nightmare than a pleasure. Some of them just stopped using these artifacts, others built their own workarounds on top. When asking the API-developers for their comments, it turned out that most of those APIs have been built without any consideration of usability. In addition, adequate documentation was missing very often, which of course is also related to usability. Interestingly, I often hear the same complaints from end users. The UIs of most applications or devices are a pain. For instance, I am using a SAP-based system for ordering work items. What I need to fill in in all those fields is by no means self-explanatory. Help is missing or inappropriate. Error messages don't give any guidance what could be wrong. Suppose, shops like Amazon would come up with such UIs. How successful, do you think, would they be? Whenever we are building such systems we need two things:

  • a clear understanding of the domain
  • a tight interaction with users to ensure usability

For example, if we read the book by Krzysztov Kwalina and Brad Adams on how to design frameworks, you will find the recommendation on scenario-based design. Find out how end users could best use the system you are going to build in terms of user scenarios. Implement the API to support the most important and common scenarios. After the first prototype/iteration of the system is available, ask the target audience to use it and give feedback what they like or don't like. Then improve it!    

In contrast to common belief, architecture is not only about functional requirements and operational qualities. It is also about usability. A system that meets all requirements but is not usable, is of no value for its users. As an example: I owned Rio and Creative MP3 players which provided an incredible amount of features, but lacked usability. After a while I switched to Apple IPods which have less features and are significantly more expensive but offer a great user experience. 

At the end, you should strive for making the end user's life a pleasure. In this context, just remember that you yourself are using many more systems than you are developing.  Something similar is written in many public restrooms within Germany: Leave the room in such a way you'd like to discover it.